AI Insights · Timothy · April 2022
Top 5 Basketball Games on iOS in the US for Q1 2022
Discover the performance of the top 5 basketball games on iOS in the United States during the first quarter of 2022, including weekly downloads, revenue, and active user trends.
The first quarter of 2022 saw interesting trends for the top 5 basketball games on the iOS platform in the United States. Below, we break down the performance of each game in terms of weekly downloads, revenue, and active users. All data is sourced from Sensor Tower.
NBA 2K Mobile Basketball Game from 2K showed impressive revenue figures, peaking at approximately $448K in the week of March 21. Weekly downloads were highest at the beginning of the quarter, reaching around 88K in late December 2021 and gradually declining to about 58K by the end of March. Active users started at 302K in late December and decreased to 263K by the end of the quarter.
Cross'em All by Joygame Oyun ve Teknoloji A.S. had a strong start with 215K downloads in the first week of January. However, downloads declined steadily, ending the quarter at around 26K. Active users followed a similar trend, starting at 160K in early January and dropping to approximately 37K by the end of March.
Basketball Arena - Sports Game from MASOMO LIMITED saw its revenue increase throughout the quarter, peaking at $42K in mid-March. Downloads also showed an upward trend, peaking at 72K in late January and stabilizing around 42K by the end of March. Active users, however, saw a decline from 231K in late December to 124K by the end of the quarter.
Mini Basketball by Miniclip.com, released in late February, showed rapid growth. Weekly revenue jumped from $872 in its first week to $71K by mid-March. Downloads surged to 221K in the second week of March, and active users reached 294K around the same time.
Hoop World 3D by Quiet Games had a consistent performance with revenue peaking at $278 in the first week of January and stabilizing around $145 by the end of March. Downloads were highest in the first week of January at 58K and ended the quarter at approximately 16K. Active users started at 106K in early January and decreased to around 61K by the end of March.
For more insights and detailed data, visit Sensor Tower.